Game Audio

Game Projects and Sound Redesigns by Samuel Hollywood-Summers

 

September 2021 Redesign Reel

Sound redesigns for games with a range of different genres, styles and emotional tones. I have tried to demonstrate my versatility and flexibility of style and approach, while showcasing the quality of my sound design.

 
 
 

Game Audio Demo Reel

Linear sound redesigns using Pro Tools. Audio middleware integrations using both Wwise and FMOD with Unity.

 
 
 

Bright Ideas

Bright Ideas is an interactive music experience made in Unity, using Wwise audio middleware. It was created over a week for a game jam. All audio, visual assets and game code was created by Samuel.

 
 

Gameplay

 
 

Tech Walkthrough

 
 

Play Bright Ideas

Disclaimer

The following sound redesigns for demonstration purposes only. I was not hired by the game studios and did not work on the games depicted. The following videos are a reimagining of the footage with all sounds replaced by Samuel Hollywood-Summers, using a combination of edited library sfx and bespoke Foley and sound design.

 

Rayman Legends Trailer

Cartoon violence, humour and narrative flow is the focus for this piece.

 
 
 

Fallout New Vegas

A demonstration of robotic/machinery sound design, plus vehicle and weapon sounds. The sequence also demonstrates the dramatic and emotional impact that sound can have.

 
 
 

Doom Eternal

Combat sound re-design focusing on impacts and gore SFX.

 
 
 

RuneScape Anachronia

This sequence reimagines what RuneScape could sound like with movement sounds for the player character. There is also a focus on detailed ambiences and creature design.

 
 

Music

Explore more of my work from the home page